From now on, most, if not all of the updates on the development of my APB to mobile port will be posted at my new blog at apbmobileloaded.wordpress.com so be sure to also follow that site if you’re interested in keeping up to date with the progress.
I have now got the third person controller working though I still need a rigged character for it which I can do later, right now I’m focusing on the core game functionality. I’m now trying to connect an on screen button with my enter/exit car script so you can switch between walking to driving. So far everything is working pretty well and things have been steadily progressing. Ill put screen shots below. Oh and I’ve managed to export the financial spawn building from the PC game to 3ds max and that will be added to the city once its been optimised for mobile. So far though the game runs smoothly on my nexus 5 at full HD resolution
Pictures and updates below:
I haven’t posted anything in awhile but I thought people might be interested to know what my current project is. I have started up again in unity, this time with the goal of re-creating APB Reloaded in the Unity engine, first making it run on PC just like the normal game (except ofcourse without the servers and multiplayer, atleast for now), and then I will make it mobile and touch optimised for a port to android and possibly iOS. Yes that’s right, APB on your phone! Obviously with controller support in mind also. I have no idea how long this will take me but in two or three days I have managed to extract the 3D model of my Bashida Rapier car from the game with the textures, preparing it for a glitch free import to unity (which wasn’t easy), I then made a script to be able to exit and enter the car as a 3rd person character, with basic player and vehicle movement controls.
However I have now decided to start again with the base of Edys Vehicle Physics pack so the cars have better control and response when you drive them, it now feels much more realistic. Now all I need to do Is add in my 3rd person character with the script to enter and exit the car and that will be my basic movement around the game finished. Now my plans for the future are to download the maps (waterfront and financial) and import them into unity also, which will not be an easy task and if it is too difficult I will probably resort to just modelling the buildings from scratch and making the map as accurate as possible to how it is in the game.
Work so far:
If you have any suggestions for the game or tweaks you think should be made to the current APB, leave a comment with your ideas, and I will also take suggestions for the next car models to be added, etc. Thanks
Also as a sidenote, the plans for this are purely for personal use, in the future if this goes somewhere with development and there is enough interest I may send this on to gamersfirst if they see potential in it or whoever holds the copyright for the game but right now I’m not going to be distributing it.